Bonus Feature #4:
Enemies are more than just little blobby tentacles now. Here's a peak at one. One of the enemies from DG will be making a return, but the animations are all new. Right now it's looking like there will be 5 or 6 enemies types in total.
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Jungle Girl.
It came out of the blue, suddenly and without fanfare. Just sort of appeared one day. Another flash game in the pile of thousands of flash games that get submitted to newgrounds every day. It got average ratings, missed the weekly top 20, and wasn't promoted anywhere. Now it iss the 67th most popular flash on NG out of hundreds of thousands of entries and approaching 5.5 million views.
Where did it come from? Why was it made? What's the big deal?
Hentai games suck. I've gone over this before, even listed a bunch of reasons as to why that is, and you're free to disagree with me. But in my mind that is how it goes. Most hentai "games" can be divided into these genres:
- Animated Storybooks: Focus on plot and characters, except the characters struggle to be even one-dimensional and the plot is either completely stupid or horrifically cliched. Takes forever to get to any actual nudity and often delivers little more than a static image or two. Quality writing generally equates to a clever wisecrack now and then.
- Dress-up Dolls: Little to no pornographic content. Little to no animation. Little to no gameplay. Little to no interesting features.
- Interactive Movies: Small cartoons that you have the incredible privelage of clicking through. If you're really lucky, you can choose one of three poses!
- Slideshows: Interactive movies without the interaction, or the movies.
None of which really deserve to be called games. Which is pretty sad, when you think about it. Pong is a game. It involves moving a white line up and down. For maximum excitement, you can get two people to move white lines up and down. Someone made a game out of two white lines and a white square yet entire studios of people working for months can't come up with anything better than Dialogue Tree Adventure #3451.
Here I am, with hentai and gaming as two of my favourite hobbies. The two seem like a match made in heaven (or hell, being sinful and all). But I look around and see nothing but derivative, painfully boring crap. So I sought out to change everything! To challenge what the concept of a hentai game can be and uncover the true potential of the genre!
Right!? Partly. Did I want hentai games to be better? Yeah, of course. If making Jungle Girl took even a tiny step in the right direction that was definitely desirable. But then again if you look at the game its primary (read: only) gameplay mechanic is three-button pattern recognition. Not exactly tearing down walls with that, eh? So logically for me to go and half ass it like that there must have been other reasons too.
You see, if everyone is making picture books it means that no one is making hentai games with actual gameplay. Yet, obviously, that sort of game is possible to make. What this means is that there's a void to fill when it comes to both hentai and gaming -- two large markets. There's a desire for content that isn't being delivered. The result is that anyone who fills the gap gets to be a super attention whore! ^^
And to top it off I was curious just what the response would be. What is it like being the guy who makes stuff like that? Who is actually interested in it? Just how far can you go with this sort of thing? I'm still finding out.
Ambition, self-promotion, and curiosity. I guess that's where Jungle Girl came from. Hmmm, not too interesting, but that's how it is.
Oh, and to the people who want more images in these posts: Nyaaaaaah!