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Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

Sunday, January 21, 2007

Randomness FTW

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Bonus Feature #2:
Spanking and anal = yes and yes. You can rest easy tonight, mysterious anal commenter guy. ^^
Footjobs, not so much. Unless people want to see a bootjob? I don't like drawing feet. I really don't like feet in general...
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Chins up, everyone! Mystic Girl is going well. I got a good chunk of work done on it this weekend and on the whole, I am happy with how it is turning out. There is a long road ahead but bit by bit it will come together.

It is also hot. Did I ever mention how hard it is to work on a hentai game without getting, uh, distracted? ^^;; Yeah I've just got to... test this feature a little more... see if the animation is working right...

As a couple people have pointed out, Demon Girl has been spotted in the top 50 highest ranked games on Newgrounds. That is, simply put, insane. For all the bitching I do about peoples' expectations and not being able to devote enough time to my games, it is good to know that people are happy so far. All of your support is appreciated. I mean, I really don't care what score it has, but it is pretty cool anyways. The top 50 gets shown on the main portal page so that helps more people find the game.

And the more people who see it, the more people we corrupt to our perverted ways. Hahahahaha!

Wait, what was the law called again? Oh yeah, corrupting morals. Whoops.

So an anon commenter last post brought up the idea of having fans contribute to Mystic Girl. It sounds good at first but I am reluctant to do that sort of thing. For a few reasons:

1) Mostly, it is just my own problem because I get to be a control freak over this sort of thing. I know this about myself, so I don't want someone to put in a lot of time drawing out an animation only to have me turn around and reject it, or have to spend about as much time fixing it the way I like as doing it from scratch. On the flip side, maybe someone makes an animation that totally blows mine out of the water, and now it is out of place and the rest of the game looks half-assed. It might just be a little hentai flash game, but I still like to keep some consistency (and to save face -_-).

2) Making content for this game is a lot more complicated than just drawing. I use a lot of tricks to make all the bits and pieces work together, so I would need to pretty much teach people how to do it. And more time spent teaching is less time spent actually working.

3) Now I would need to go around organizing everything, distributing files for people to fill in, waiting for people to finish their parts, putting together parts from a bunch of different places, checking over everything to catch mistakes, making sure anyone hasn't broken anything, etc...

4) It would basically just be me saying "do this, do that". Fill in those frames, lackeys! No creative freedom for you! Largely because, like in #3, adding anything substantial is a lot more complicated that it looks.

5) The idea of making a commercial version is not completely dead (just mostly). Which means (in the off chance it actually happens) I get all teh monays, and people get shafted and annoyed at me. "I worked on it too!", "But you filled out 2 frames, I'm not paying you for that!", "Lawsuit, bitch!". The alternative being I need to practically start a business to deal with it all.

And just a note, when I mentioned the idea of charging for an expanded version of Mystic Girl, most people seemed to jump to the conclusion that it would be like $39.99 or something. No no. If I ever do something like that, we're talking about $2-5 if that ($10 max if the distributor was a real bitch about it). I probably won't, lest I suffer the wrath of The Man, but if I did that is what it would be.

Anyways, random update post over. As always, check back in a week or two (or three or four) for more updates!

Saturday, January 13, 2007

Hentai Game Design 100

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Bonus Feature: Each time I update I'll list a new feature of Mystic Girl (and save the really good ones for later just to be a tease). First up: Customizable hair colour! Yippee!
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Remember how not too long ago I listed some reasons why hentai games are inherently limited? And remember how soon afterwards I announced that I was making Mystic Girl? Well, being the intelligent perverts you are, you quickly caught on to the idea that perhaps I was planning to be the one to finally make a hentai game that is not completely lame. That I was ready to go all out and blow everyone away with a gushing flood of brilliance.

Which is a perfectly legitimate way of thinking that is unfortunately completely wrong.

You see, I don’t like making generalizing statements if I can not apply them to myself as well. If I had intended to make the greatest hentai game EVAR!~!1 then I probably would have just come out and said it. Screw this industry, I’m gonna show ‘em all how to do it! But I’m not, and mainly for the reasons that I already applied to other developers.

Chief among those is that at any given moment I’m splitting my time between:
a) Work
b) An independent project
c) A side project
d) Personal life & free time
e) Hentai

And when one does that it becomes hard to do a very good job on whatever is on the bottom of the list. Mystic Girl is on the bottom of the list.

Now here’s where we get to game design. You see, the popular view of game design is that the job of a game designer (read: me) is to sit around coming up with cool ideas to put into the game. Bzzzt, wrong. If designing a game is like dating, thinking up features doesn't even constitute reaching first base. The reason being is that I can sit around all day figuring out "tons of positions" to use and "awesome gameplay mechanics" to implement and "sexy characters" to include and none of it means anything because I can't feasibly make any of it because I don't have the time. Even from a practical standpoint it would be a waste to think of that stuff as you guys will do it for me. I can go through my email inbox and pick out thousands of great ideas in a matter of minutes (some less great than others, but still), all of which I can't reasonably pull off.

So what exactly does "designing" Mystic Girl mean, then?

I have a set of requirements I have to fill. I need to make a game with more features than Demon Girl, I need it to take less work than Demon Girl, I need to it run in Flash which lacks hardware acceleration (read: runs like utter shit). When I think of a sex position, how erotic it is takes a backseat to how little work it takes to draw it. When I draw a background, how good it looks is trumped by how badly it drops the frame rate. "How awesome would it be if" is less important than "how well does it work for me".

Designing a game is about filtering ideas.

Don't get too down about it. I'm not being doom and gloom here, this is nothing new. JG and DG went through the same process and if you are here then chances are you enjoyed them. Taking the experience I got from making them, I can make a better game in less time with less work. I just can't make 50 levels with 10 monsters in each one all of whom trigger 5 positions if they get past your 100 techniques and items for fighting them while the 3 AI girls with you, running at 24 hand-drawn frames per second, get covered in dynamically generated cum patterns.

But if anyone wants to send me $50 000 that would change things.

Wednesday, January 03, 2007

Feature Complete

...and the requests for Mystic Girl come piling in. Hey, there is no problem with that. I listen to them all, I really do. Sometimes I even take inspiration from them. Mostly I just laugh and ignore them like the prick that I am, but even my cold heart can warm up to suggestions now and then.

Of course they have to be good suggestions. But who’s to judge? Why me, of course! Didn’t I mention I was an authority on this stuff? (Oh! The power is so sweet!)

1) Double-teaming: Really, you people need to stop and think about these things. What a ridiculous suggestion! Here I am trying to make a great game and you throw these silly ideas my way. Why on earth would I stop at “double”? The party don’t start with two.

2) Make a game about snakes: Tentacles were starting to get boring, anyways. Snakes have much more interesting features, like eyes. Just look at that raunchy look the snake is giving her. Those beady little eyes turn me on like nothing else.

3) Sell the game in retail stores: I’ve already finalized a deal with my publisher and am making connections with adult stores across the continent. Now all I need to do is hope my CD burner holds out and my fingers don’t cramp up from cutting all of these cardboard boxes.

4) More Dragon Ball Z: Now we’re talking. Oh Goku, you stud.

5) More Furries: Furry porn is ranked higher than Demon Girl on Newgrounds. Obviously you guys aren’t obsessively voting 5 enough. You have failed me and I will punish you by withholding the numerous sexy catgirls that I had definitely planned to put in the game.*

6) Hurry the fuck up and fucking update your fucking site and making a new fucking game already: ... fuck!

7) Make the game in space: Those must be astronaut pants, baby, because your ass is out of this world! Lemme just slip off this space suit and I’ll explode all over- OH DEAR GOD.



*I bear no grudge against furries or the furry game in question. Also, ohmygodyouvoteddemongirlintothetop100iloveyouguys.

Thursday, December 21, 2006

Merry Christmas from Jail

You may or may not have noticed, but I’m Canadian. And you know, up here in Canada we like to think we’re a pretty fair and righteous bunch of people. All of those crazy fear-mongering laws being put to place in the US (who needs a trial, anyways?), we don’t care so much for that. We’re all about peace and love and tolerance and progressive liberal views!

At least that’s what I thought. But it turns out our Criminal Code is a little more “interesting” than I thought. It also turns out that I’m a felon.

Wait, what?.

You see, I hinted on my site recently that I was looking into making a “Christmas present” for everyone. I don’t know if I’ll have time to update this later, so I’ll just let you know what it is now:

Mystic Girl
! My 3rd hentai game is officially in progress!

Hurrah! So what’s the problem and how does this lead me into being a criminal?

Well making games of any sort is a complex, time-consuming endeavour. As much as I’d love to be able to continue throwing endless amounts of free stuff around, there are more productive ways for me to spend me to be spending my time than making hentai. So if I was going to continue I wanted to get some tangible pay back from my efforts.

My plan? Create another free hentai game (that is in itself better than Demon Girl) and then create an expanded version which cost a few dollars for a bunch of extra content. Obviously the popular response to this will be “OMG YOU SELL OUT” but I think it is rather fair. And since my games get millions of hits, hopefully I could nab a couple of sales here and there. Everyone else would just pirate it anyways, so I wouldn’t really be restricting access very much. Plus, it all starts with giving a new game away for free, so forgive me for not feeling bad.

But now I would be selling pornography. Or am I? Is hentai pornography? Is there any legal mumbo jumbo I need to go through to legally sell it? This is a serious issue, so I looked into it.

And here we come to the wonderful Criminal Code of Canada. Surely here I can find the information I’m looking for. Wait, no, doesn’t mention a thing about the sale of pornography. It does however bring some new insights that are of interest:

1) Hentai = pornography.
2) Pornography + violence = obscene.
3) Obscene pornography = Corrupting public morals = A criminal offence.

And here I am distributing tentacle rape hentai to millions of people.

Now I’m not a lawyer, and the law seems so ridiculously vaguely worded that I don’t know if it holds any water in court, but I’m still disturbed to say the least. Disturbed enough that the whole plan up there – probably not gonna happen. As soon as money gets involved people start paying attention, and I don’t want attention to lead to me going to jail.

But hey, there’s a catch. If I use the game to portray a political message it suddenly becomes legal again! And all politics is rape of some kind or another. Maybe if I make the tentacles represent ridiculous, outdated laws, and Mystic Girl represent a hentai artist...

Friday, December 08, 2006

The Ultimate Hentai Game

Not going to happen.

Weep and despair, my friends, for the game of your dreams is never coming. All hope is spent, thrust into the gaping chasm of a society unwilling to let go of its innocence. Reality is a harsh mistress. It teases you with glimpses of possibility but leaves before satisfaction has been delivered. And so we beg at the table for pathetic scraps of pleasure.

While some may be satisfied with their petty dialogue trees and pre-Atari gameplay design rejects, we know better don’t we? We have a grander sense of beauty and dream for a day when the ultimate hentai game will finally arrive.

It won’t and here’s why (in no particular order):

1) No Profit Potential:
Good games take time to make. Time is money. This is money that has to be made back at some point. But what is the market for a hentai game, exactly?

a) A bunch of freeloaders. I mean let’s face it: I don’t pay for much and you probably don’t either. Porn is the most widely pirated entertainment media there is. There is a ton of it and it is very easy to get. Add to this that the people who are most willing to appreciate a good game are also the most likely to know how to get it for free and you’ve got a severe lack of people willing to pay for a quality title.
b) No one you can market to. I don’t think IGN wants to throw hentai on the front page, do you? Retailers won’t stock it. Even most sources of adult content wouldn’t give you the time of day as the majority of people consuming porn still think cartoon sex is for freaks. What’s left? Ads on 4chan? That’s just another cost to recoup and also leads back to 1a): pandering to the people most likely to pirate your content.


2) No Consensus
What is a good hentai game? After all, we can’t make one if we don’t know what it is.

a) Should it have incredible gameplay? Why does it need hentai then if you’re just playing it for fun? If someone only wants to get off then gameplay just gets in the way. So it should concentrate on just being as erotic as possible! But wait, aren’t pictures, movies, and manga more efficient at that? Why make it a game at all, really?
b) What should it be about? One person wants to see big tits and another isn’t interested in anything but loli girls with dicks giving birth to alien tentacle monsters while having their limbs chopped off. If the game doesn’t cater to one’s interests, it’s not very good now is it? Hentai tastes are very diverse, and something as simple as a tentacle monster can be a very big deal.
c) Does it need a good story? Engaging characters? Riveting dialogue? All that just takes more time away from both the gameplay and the hentai.

You can’t make a good game without these things, but they all detract from the hentai content, which detracts from the point of making this sort of game in the first place!


3) Bad Stigma
Sex is sinful and dirty and you should be ashamed of even thinking about it.

a) So you are a big name game developer. You have a studio of talented people and sound financial backing at your disposal. How is this for a business plan: Create a hentai game, alienating much of your staff, increasing your turnover rate and inevitably giving your company a reputation for being sexist and twisted. Your funding quickly dries up and the gaming media refuses to cover your product. When your game hits the shelves – wait, it doesn’t because it was boycotted by lobby groups and banned by politicians. All non-pornographic avenues of business are blocked to your company (the name of which is forever tarnished) and your own name is personally blacklisted from other gaming jobs. The game itself is forever known as “that terrible sex game” and no one ever recognizes that it was good at all, completely neglecting to pay attention to the fact that there is anything to it other than sex.
b) So you are a small, independent game developer. You’re working alone or closely with a couple other people. You pour loads of time and effort into making a great hentai game. When the time comes to promote and then sell it, no one pays attention. Press won’t even consider talking to you and you have no money and influence to pursue the retail channel. You can’t even get publicity for the game by turning it into a scandalous news story because your company has too little of a reputation to care about. Everywhere you go the game is labeled as “that terrible sex game” and never recognized as being anything more than simple porn.


4) Bad Precedent
Hey, there already is some hentai games out there! They have exciting storylines and incredibly addicting gameplay!

Or not.

a) Shitty hentai games already exist and make money. Why do they make money? Because they are cheaply made and have little competition. After all, if every game sucks, none are really going to steal the show. They can’t even rely on licensed properties because they can’t get any decent licenses willing to enter the sex industry. So what results is that no one has any incentive to make decent products because by maintaining the status quo (of shit) everyone profits with minimum risk. Hey look, boobies!
Hell, DOAX2 isn’t even decent and that is using one of the most popular hentai properties there is. How is a full out hardcore game going to turn out any better if even the big studios are putting out crap?
b) Here’s one for the “but it could happen in Japan!” crew. Japan has lost its status as a bastion of gaming innovation. Sorry, but Japan is the country that turns Dragon Quest releases into national holidays and races out to line up for the latest Gundam title. The public there has voted with their wallets and decided that rehashing the same games over and over again is what they truly want no matter how poorly rated they are. Enter the bad precedent: if hentai games are currently crap then crap is all people are going to want because people seem to love buying the same stuff they already have.

Quality is unimportant, which leads us back to issue #1: there is no market for excellent adult games substantial enough to justify making one.


But we’re a resilient bunch, we’ll just keep hoping anyways. I mean, it’s not all bad. We’ve got good games, and we’ve got hentai. We’ll just have to be happy keeping the two seperate.