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Saturday, January 13, 2007

Hentai Game Design 100

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Bonus Feature: Each time I update I'll list a new feature of Mystic Girl (and save the really good ones for later just to be a tease). First up: Customizable hair colour! Yippee!
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Remember how not too long ago I listed some reasons why hentai games are inherently limited? And remember how soon afterwards I announced that I was making Mystic Girl? Well, being the intelligent perverts you are, you quickly caught on to the idea that perhaps I was planning to be the one to finally make a hentai game that is not completely lame. That I was ready to go all out and blow everyone away with a gushing flood of brilliance.

Which is a perfectly legitimate way of thinking that is unfortunately completely wrong.

You see, I don’t like making generalizing statements if I can not apply them to myself as well. If I had intended to make the greatest hentai game EVAR!~!1 then I probably would have just come out and said it. Screw this industry, I’m gonna show ‘em all how to do it! But I’m not, and mainly for the reasons that I already applied to other developers.

Chief among those is that at any given moment I’m splitting my time between:
a) Work
b) An independent project
c) A side project
d) Personal life & free time
e) Hentai

And when one does that it becomes hard to do a very good job on whatever is on the bottom of the list. Mystic Girl is on the bottom of the list.

Now here’s where we get to game design. You see, the popular view of game design is that the job of a game designer (read: me) is to sit around coming up with cool ideas to put into the game. Bzzzt, wrong. If designing a game is like dating, thinking up features doesn't even constitute reaching first base. The reason being is that I can sit around all day figuring out "tons of positions" to use and "awesome gameplay mechanics" to implement and "sexy characters" to include and none of it means anything because I can't feasibly make any of it because I don't have the time. Even from a practical standpoint it would be a waste to think of that stuff as you guys will do it for me. I can go through my email inbox and pick out thousands of great ideas in a matter of minutes (some less great than others, but still), all of which I can't reasonably pull off.

So what exactly does "designing" Mystic Girl mean, then?

I have a set of requirements I have to fill. I need to make a game with more features than Demon Girl, I need it to take less work than Demon Girl, I need to it run in Flash which lacks hardware acceleration (read: runs like utter shit). When I think of a sex position, how erotic it is takes a backseat to how little work it takes to draw it. When I draw a background, how good it looks is trumped by how badly it drops the frame rate. "How awesome would it be if" is less important than "how well does it work for me".

Designing a game is about filtering ideas.

Don't get too down about it. I'm not being doom and gloom here, this is nothing new. JG and DG went through the same process and if you are here then chances are you enjoyed them. Taking the experience I got from making them, I can make a better game in less time with less work. I just can't make 50 levels with 10 monsters in each one all of whom trigger 5 positions if they get past your 100 techniques and items for fighting them while the 3 AI girls with you, running at 24 hand-drawn frames per second, get covered in dynamically generated cum patterns.

But if anyone wants to send me $50 000 that would change things.

13 comments:

Anonymous said...

Whoo! First post. Ok, it doesn't need to be too lifelike, because that's why we look at hentai and not real tramps, right? Right.. The graphics on demon girl were fine. Except her legs were too long and her body was too short. The picture I saw of Mystic girl looked fine. I only request two things, and I'm sure I speak for many when I say: "She needs more tit assaults and she needs more spankings." At the same time is great. :) I also read someone else's comment.. The full meter, that controls how quikcly she moves or something? That's hot. Please include that.

Anonymous said...

Yay.. Brunettes :)

Anonymous said...

Well, hell, I figured you got pissed when people e-mailed you and flooded your inbox.. I'd send you ideas, but I don't know any way to communicate with you but. This right here.

Anonymous said...

Heh. Been there. Made a web page in flash. The artwork my partner sent me were great, the hard thing was to explain how Flash worked and why all visitors would be pissed to wait for it to load, again and again.
It's, of course, better with fine graphics but those in Demon Girl were well enough. You do what you can...

...maybe she could defeat monsters by screwing them? How that would work...

No, go on with the JungleG consept: Life/Orgasm bar. Side scroll. Juicy animation at the end.
It'll be great.

Anonymous said...

i know its hard to make a flash game but look at it this way...you have a FANBASE now...you have managed to elevate yourself ABOVE the average person...these people flock to you because they are LIKE you and have the same tastes...you almost seem upset about making this game...is there some feature about making games that bothers you? if something is bothering you you should tell someone...and if its your fans bothering you then TELL US!!! believe it or not most of these people here would prolly listen to what you have to say and do it of thier own free will...its hard to gauge mood on the net but your blogs make you sound like something is wrong...like you are angry or something...anyways dunno if im on the money or anything all i can say is...relax...take a breather and enjoy your work...do what you like to do...anyways enough of my ranting u prolly aint gonna read this anyways...peace

Kris said...

All understandable, your making games for free AND alone. Obviously you could do a lot, but since your a one man team it kinda limits what you can do... :P

And as cool as like 'Line Marvel Incoporated' or something would be...

*coughs*

Anyway. The artwork in Demon Girl was nice, no need to go all out crazy. One thing that'd be nice is though, if you keep the Orgasam/Energy system going, something should happen when the girl's Orgasam bar tops out, rather then Energy taking big hit, something visually should happen =p

But I don't like using this <_<
I'll e-mail you my thoughts and stuff <3

Anonymous said...

"if you keep the Orgasam/Energy system going, something should happen when the girl's Orgasam bar tops out, rather then Energy taking big hit, something visually should happen =p"

Yes. Just yes. That would be awesome. Please LM! @_@

Anonymous said...

hmm just a thought...> you have an idea. You like it, but you don't have time or something to make it. Post about the idea and request some people trying to make it. You must be available for data then though... I do have flash8 and other audio visual programmes. but I lack time too:P
As I said just a thought...
Keep the work going^^

Anonymous said...

The collective team-work idea could be good. Fans adding content instead of just requesting it might build up into quite a hentai game!

The fullness meter w/ lotsa anal action sounds good to me!

Anonymous said...

can we get a release date estimate, i mean you must have some kind of idea how long it will take

Anonymous said...

Wow, there's some guy dropping hints at anal in every blog post, why do I get the feeling it's the same guy?

Anonymous said...

dunno but you could be right...wouldnt suprise me in all honesty...oh well to each his or her own i guess...

Anonymous said...

As long as you can say "This worked out hella good" in the end. If not, then stop and think. Ain't no man a man if he can't.